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98. Sensor Sim Plan Simulation environments

When you create a Sensor Sim Plan, you configure environment-specific settings that control how sensor data is generated. Your choice of simulation environment determines which sensors, Ego vehicles, and maps are available throughout the pipeline. Sensors and the Ego created in one environment cannot be used in another.

The SDG pipeline supports three simulation environments, each with its own sensor models, capabilities, and configuration options.

98.1 NVIDIA Cosmos

Cosmos uses generative AI to produce realistic sensor data. Rather than physically simulating sensors, it generates video output from prompts and control signals, making it well-suited for creating diverse visual scenarios.

98.1.1 NVIDIA Cosmos environment settings

Setting Type Description
Prompt String Text description that guides the visual generation
Transfer version String Cosmos model version to use for generation
Run start time Float Start offset in seconds (negative values supported)
End time Float End offset in seconds
Guidance Float Controls generation quality (default: 3.0)
Control weight Float How strongly the generation follows the control signal (default: 1.0)
Seed Integer Random seed for reproducible output
Num steps Integer Number of generation steps (default: 35)
Chunk overlap Integer Overlap for autoregressive chunking (default: 1)
Separate views Boolean When enabled, saves one file per camera instead of a combined view

98.1.2 NVIDIA Cosmos supported sensor types

  • FTheta Camera

98.2 NVIDIA NuRec (Neural Reconstruction)

NuRec uses neural rendering to reconstruct sensor data from real-world recordings. It produces photorealistic output by combining neural reconstruction with optional post-processing.

98.2.1 NVIDIA NuRec environment settings

Setting Type Description
Fixer checkpoint String Path to the neural fixer checkpoint file. Leave empty to disable the fixer.

98.2.2 NVIDIA NuRec supported sensor types

  • FTheta Camera
  • Lidar

98.3 NVIDIA Omniverse SensorRTX

NVIDIA Omniverse SensorRTX is a physics-based sensor simulation environment powered by NVIDIA Omniverse. Unlike Cosmos (generative AI) and NuRec (neural reconstruction), SensorRTX uses ray tracing to physically simulate sensor data.

98.3.1 NVIDIA Omniverse SensorRTX environment settings

Setting Type Description
Environment String Sky and weather preset for environment lighting
Time of day Time Time of day for lighting simulation
FPS Integer Frames per second
Duration Float Duration of the simulation in seconds

98.3.2 NVIDIA Omniverse SensorRTX supported sensor types

Supported sensor types:

  • Pinhole Camera
  • Fisheye Camera
  • ISP Camera
  • Rotary Lidar
  • Solid State Lidar
  • Generic Radar

98.4 Choosing a simulation environment

Use this environment comparison to choose the best fit for your scenario.

Environment Approach Sensor variety Best for Configuration complexity
SensorRTX Physics-based ray tracing Camera, lidar, and radar Physically accurate multi-sensor simulation Low
Cosmos Generative AI Camera only Diverse visual scenarios from text prompts High
NuRec Neural reconstruction Camera and lidar Photorealistic output from real-world data Low